Personal Projects

This is a start to finish process of my character design for an undersea countess. The sketches are all on paper and the final render was done in IbisPaintX. I was mainly inspired by marshlands and estuary ecosystems.

This is a start to finish process of my character design for a sorcerer in a TTRPG Campaign. The sketches are all on paper and the final render was done in Fire Alpaca and is one of two final renders. I enjoyed this design immensely as the character is both the level-headed one of the group and incredibly chaotic.

This is a start to finish process of my character design for a roguish angel character in a TTRPG Campaign. The sketches are all on paper and the final render was done in IbisPaintX and is one of two final renders. I focused on unassuming poses, colors, and expressions as she is a very secretive person.

This is a start to finish process of my character design for a devilish character. The sketches are all on paper and the final render was done in IbisPaintX and is one of two final renders. This process shows how I approach design and my commentary process as I like to leave myself little notes along the way.

These are various screenshots from Unreal Engine 5 projects. I am unable to locate the files for better images at this time, however, these were initially sketched out on paper, grey blocked as shown in the first photo, and then slowly built up to environments and levels like in the last photos.

For a final project, I was tasked to create a UI menu mockup. I used combination of Adobe Photoshop, Illustrator, and XD to complete a faux game menu. I used a night and day theme for settings to fit with the color palette and overall story of the game which too place in a dream realm.